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Post by crazed on Jul 16, 2015 18:25:59 GMT
Many of you know that soon properties will be able to be bought in the server. I have various suggestions about this topic and I hope you do, too. I. Homes, farms, plantations, factories, etc. should all be made for the roleplay. II. Price of properties vary upon the size, location, and likability of the property. III. Properties must be purchased accordingly. (I.E a super poor miner buying a gigantic mansion) IV. To keep your home, you must pay taxes to the nearest occupying faction/landlord. If you miss 3-4 payments you are to be evicted from the settlement. V. If your character is convicted of a felony, depending upon the seriousness of the crime you will be evicted from your property. VI. People may work on properties (farms and such) and be payed by the landowner since you are providing a service. VII. Only those deemed worthy, have experience, and are active may be a candidate to receive a property. On a more extreme note, I also suggest prices be put up for castles. Castles are for factions, not for two people. If you are to purchase a castle your faction must contain a reasonable amount of active people. This prevents new/idiotic players from occupying a faction, more serious roleplay, and more fitting factions, AND it will boost the economy. Secondly, I feel castles may be out bought by others. Lets just say Clan 1 is occupying Montibeil castle... Clan 2 out-buys the castle and now Clan 1 will add to the economy in hopes of raising enough money to buy it back... smart, huh? Anyways, that's really it. See you guys on the server!
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Boaz
Peasant
Torik Bane *Alive*
Posts: 17
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Post by Boaz on Jul 16, 2015 19:20:35 GMT
Well if we are going to go off the WRP lore, each Kingdom will have a castle right off the bat, and also thoes factions leaders decide if they want to sell property to whomever is interested in it since its on their land
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lavulpe
Global Moderator
Posts: 164
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Post by lavulpe on Jul 17, 2015 14:38:54 GMT
Well if we are going to go off the WRP lore, each Kingdom will have a castle right off the bat, and also thoes factions leaders decide if they want to sell property to whomever is interested in it since its on their land This will be the system put into place, their land, they can do what they want with it. Every area will be under the control of some faction, what happens in their land is their call.
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Post by SO_RealmHawk on Jul 17, 2015 22:59:20 GMT
I could upload the scripts for personal housing, but would we really need them? I could just have every house locked by a faction and the lord could give keys to them for purchasing.
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Post by Balanced Breakfast on Jul 20, 2015 22:24:00 GMT
I genuinely like the idea. It seems a bit unnecessary while the map is in testing and all, but once it's launched and more and more people show up, it's gonna be necessary to legally determine who owns what.
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ocelot
Peasant
Your friendly neighbourhood radical.
Posts: 5
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Post by ocelot on Aug 4, 2015 18:27:00 GMT
I could upload the scripts for personal housing, but would we really need them? I could just have every house locked by a faction and the lord could give keys to them for purchasing. That would make it a lot less "personal", as giving a player keys gives them keys to every faction door.
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daegontargaryen
Journeymen
Concentrated power isn't rendered harmless by the good intentions of those who create it- M.Friedman
Posts: 189
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Post by daegontargaryen on Aug 4, 2015 19:14:20 GMT
Many of you know that soon properties will be able to be bought in the server. I have various suggestions about this topic and I hope you do, too. I. Homes, farms, plantations, factories, etc. should all be made for the roleplay. II. Price of properties vary upon the size, location, and likability of the property. III. Properties must be purchased accordingly. (I.E a super poor miner buying a gigantic mansion) IV. To keep your home, you must pay taxes to the nearest occupying faction/landlord. If you miss 3-4 payments you are to be evicted from the settlement. V. If your character is convicted of a felony, depending upon the seriousness of the crime you will be evicted from your property. VI. People may work on properties (farms and such) and be payed by the landowner since you are providing a service. VII. Only those deemed worthy, have experience, and are active may be a candidate to receive a property. On a more extreme note, I also suggest prices be put up for castles. Castles are for factions, not for two people. If you are to purchase a castle your faction must contain a reasonable amount of active people. This prevents new/idiotic players from occupying a faction, more serious roleplay, and more fitting factions, AND it will boost the economy. Secondly, I feel castles may be out bought by others. Lets just say Clan 1 is occupying Montibeil castle... Clan 2 out-buys the castle and now Clan 1 will add to the economy in hopes of raising enough money to buy it back... smart, huh? Anyways, that's really it. See you guys on the server! All of this should be left up to lord
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daegontargaryen
Journeymen
Concentrated power isn't rendered harmless by the good intentions of those who create it- M.Friedman
Posts: 189
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Post by daegontargaryen on Aug 4, 2015 19:15:24 GMT
Many of you know that soon properties will be able to be bought in the server. I have various suggestions about this topic and I hope you do, too. I. Homes, farms, plantations, factories, etc. should all be made for the roleplay. II. Price of properties vary upon the size, location, and likability of the property. III. Properties must be purchased accordingly. (I.E a super poor miner buying a gigantic mansion) IV. To keep your home, you must pay taxes to the nearest occupying faction/landlord. If you miss 3-4 payments you are to be evicted from the settlement. V. If your character is convicted of a felony, depending upon the seriousness of the crime you will be evicted from your property. VI. People may work on properties (farms and such) and be payed by the landowner since you are providing a service. VII. Only those deemed worthy, have experience, and are active may be a candidate to receive a property. On a more extreme note, I also suggest prices be put up for castles. Castles are for factions, not for two people. If you are to purchase a castle your faction must contain a reasonable amount of active people. This prevents new/idiotic players from occupying a faction, more serious roleplay, and more fitting factions, AND it will boost the economy. Secondly, I feel castles may be out bought by others. Lets just say Clan 1 is occupying Montibeil castle... Clan 2 out-buys the castle and now Clan 1 will add to the economy in hopes of raising enough money to buy it back... smart, huh? Anyways, that's really it. See you guys on the server! The last part will just lead to grinding for money
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Post by SO_RealmHawk on Aug 7, 2015 18:35:32 GMT
Personal Housing will be given to a player as thanks for donating, although it should not be what they donate for. Still, I haven't had the time to set up a debit card for it, so who knows when we'll start this.
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lavulpe
Global Moderator
Posts: 164
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Post by lavulpe on Aug 8, 2015 18:14:05 GMT
Personal Housing will be given to a player as thanks for donating, although it should not be what they donate for. Still, I haven't had the time to set up a debit card for it, so who knows when we'll start this. I heavily disagree with this plan, a player should have the RP right to a home without having to pay IRL for it.
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Post by crazed on Aug 8, 2015 20:30:38 GMT
Personal Housing will be given to a player as thanks for donating, although it should not be what they donate for. Still, I haven't had the time to set up a debit card for it, so who knows when we'll start this. I heavily disagree with this plan, a player should have the RP right to a home without having to pay IRL for it. Vulpster is right, you should be able to acquire housing through RP and shit.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 9, 2015 20:18:00 GMT
Personal Housing will be given to a player as thanks for donating, although it should not be what they donate for. Still, I haven't had the time to set up a debit card for it, so who knows when we'll start this. I heavily disagree with this plan, a player should have the RP right to a home without having to pay IRL for it. I completely agree with Vulpe. You should not deprive a major feature to only those who pay IRL money.
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Post by tomis13lack on Aug 10, 2015 21:55:17 GMT
I heavily disagree with this plan, a player should have the RP right to a home without having to pay IRL for it. I completely agree with Vulpe. You should not deprive a major feature to only those who pay IRL money. I have been scener and scripter of an hcrp server and i see what RealmHawk is saying. We did it a little differently: 1. The land was not owned by a faction so they could not evict, however: the nearest faction could still tax and kill for not paying taxes but the land would always belong to the player 2. The Door of the house (and chest inside) was only able to open from the person with the unique id that owned it The reasons for this was because, as a scener, I had created the houses to how the players themselves saw fit: A hut, a small house, a town house, an apartment, etc. People who owned clans could even buy unconquerable fortresses. The way we had it was, on the forums there was a shop where people could buy the houses using in game money, a hut being 25,000, a small house being 50,000, a town house being 45,000, an apartment being 10,000, etc. and we might as well have done it like this because it would take around the same time as adding the unique id to a door. We also had a donation plan too with the houses, in game money, etc. The main problem with buying houses with in game cash that are permanent is: Too many people would own/want one. It would make everything cluttered. A fix to that is clearly, raising the prices or removing it(meaning donations only). For anyone who thinks they would want a temporary house that would automatically do this to the door and remove on their exit, it IS possible, i just doubt the owner has the time and money to do this...
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Post by SO_RealmHawk on Aug 11, 2015 4:32:18 GMT
I'll need to really think more about this. Oh and tomis, tell me if you'd like to do any scening with me. We've been looking for other map makers.
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daegontargaryen
Journeymen
Concentrated power isn't rendered harmless by the good intentions of those who create it- M.Friedman
Posts: 189
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Post by daegontargaryen on Aug 11, 2015 6:40:36 GMT
If you raise the prices, everything goes to the grinders and people who rp instead of grind will be at a disadvantage. Just make mass apartments so all of the active players will have the opportunity for some kind of housing. I would also hate to see unconquerable fortresses. Although you should just have the faction own everything with set prices for each kind of housing and have the people living their have to pay taxes and face possible eviction. But eviction would be as hard to do as a ck, as in th only reason to evict would be if they committed a MAJOR crime or did not pay property taxes twice in a row (something like that).
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