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Post by Alixundr on Jul 9, 2015 1:04:05 GMT
( ͡͡ ° ͜ ʖ ͡ °)▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄▼ ◄ ▲► ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄▼ ◄ ▲ ► ▼ ◄ ▲ ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄▼ ◄ ▲ ► ▼ ◄ ▲ ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄▼ ◄ ▲ ► ▼ ◄ ▲ ▼ ◄ ▲ ► ▼ ◄ ▼ ◄ ▲ Sorry, dropped my bag of illuminati denarii
Boss. Let's talk about the economy of NA Sense. хорошо?
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lavulpe
Global Moderator
Posts: 164
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Post by lavulpe on Jul 9, 2015 1:11:04 GMT
My personal goal is to make an economy where trading and merchants are actually viable, and it takes a lot of work to make a lot of money. Basically serfs are going to be vital to gather food and supplies, and the farther from the gathering point you go, the more it is worth. The main income though is going to come from exporting supplies, which will pay far better than stockpiles. The stockpiles may even not give coin, money does not magically appear when you toss it in a pile. The Lord would have to pay the workers, and then export the goods via a merchant, just like they actually needed to. Of course this is still beginning plans.
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Post by SO_RealmHawk on Jul 9, 2015 3:28:04 GMT
We'll also make good use of the stand prop. Players will be able to sell their wares with their stand location of choice. We'll be editing the pw 4.4 maps shortly after the release and make sure they are available by the first to second server reset.
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Post by FearSpear on Jul 9, 2015 6:02:08 GMT
Welp, guess I have to go serf until the server gets more populated ᕦ( ͡° ͜ʖ ͡°)ᕤ
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gared
Peasant
Robb Reyne
Posts: 11
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Post by gared on Jul 9, 2015 6:33:10 GMT
Having small maps with 3 castles and 2 village is very nice aswell, a good trading got to be via villages and castles.
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Post by camdog on Jul 15, 2015 1:34:55 GMT
That small of map would be horrible for players.
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