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Post by SO_RealmHawk on Jul 27, 2015 18:35:41 GMT
Please post any suggestions you have about the map Valley of Swamps in this thread.
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Post by crazed on Jul 27, 2015 18:44:29 GMT
Don't use VoS it's awful for RP Q_Q But if we keep it, seriously consider the following: -Commoner Footman/Archer - I don't want to be in a faciton, and footman isn't that good in power please do it Q_Q -Outlaw Archer - Most outlaws are archers, and Brigand and Ruffian don't do it just fine. Archer isn't even powerful. -Glunmar Footman - Eh, true. -Get rid of the flying ship on the mountain - It's a fucking flying ship on a mountain, we all assumed you forgot to delete it while screwing around on the server. -Fix TW chest - Hooray -Laras Door to Capture Zone - k -Reduce money lost per death to somewhere below 5% - I hate losing 1000000000000000000 gold when I die and everyone else hates it, too. -Put in approved clans - k -Removed locked doors that prevent people from joining factions - Then how the fuck is anyone suppose to even join a faction? -Fill in some land around Outlaw castle - k
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Post by SO_RealmHawk on Jul 27, 2015 18:54:49 GMT
Commoner Footman/Archer - I don't want commoners to have any power what so ever. Outlaw footman/Archer - Brigand and Ruffian do that job just fine. They are not supposed to be as good as knights at fighting Glunmar Footmen - They are villagers and are lucky even to have the ruffian and brigand class. Flying ship on mountain - I love that and can be good for rp if you play with it right Fix TW chest - Ok, will do. Laras door to Capture Zone - You need to build a ladder to get on the walls and cap the flag. The reason for this is that its only other defenses are the gates. Reduce Money lost per death to somewhere below 5% - Not a chance. Put in approved Clans - You guys are already in there. Your approval just shows that we value you as a clan and you have legitimate lore backing you up. Remove locked doors that prevent people from joining factions - No, this is to prevent people from joining a faction without people having to recruit them. Fill in some land around Outlaw Castle - No, it's supposed to be like that so the outlaws can't get back to Glunmar so easily.
Thanks for the suggestions.
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Post by Alubric on Jul 27, 2015 20:46:23 GMT
An improved tavern in Glunmar, something that looks nice and attracts people to Glunmar. A breakable door from the sewers leading into the New Zendar keep. Removal of plated chargers and plate from the map.
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Post by Turducken on Jul 27, 2015 23:12:21 GMT
An improved tavern in Glunmar, something that looks nice and attracts people to Glunmar. A breakable door from the sewers leading into the New Zendar keep. Removal of plated chargers and plate from the map. To expand on this, I also thing upping the prices on all weapons and armor would be could. I am crazy rich when, in my opinion, the amount of money I have should only cover some high-tier gear plus backup replacement. (150k if you're wondering.) I also think we should expand on taverns and have good ones in Glunmar and Zendar both. A very important thing, though, is that we use the other version of VoS. It's in the folder I sent RealmHawk, and if we use that, it will solve some of these problems already; we just need to delete the portal to hell.
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Post by crazed on Jul 28, 2015 2:42:08 GMT
An improved tavern in Glunmar, something that looks nice and attracts people to Glunmar. A breakable door from the sewers leading into the New Zendar keep. Removal of plated chargers and plate from the map. Nu-uh. Idc if you like/hate tin cans but you can't fucking make em go extinct.
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Post by Turducken on Jul 28, 2015 3:19:23 GMT
An improved tavern in Glunmar, something that looks nice and attracts people to Glunmar. A breakable door from the sewers leading into the New Zendar keep. Removal of plated chargers and plate from the map. Nu-uh. Idc if you like/hate tin cans but you can't fucking make em go extinct. Yeah we can. But personally, I saw we just make powerful gear upwards of 100k a piece.
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Post by Alubric on Jul 28, 2015 4:00:35 GMT
An improved tavern in Glunmar, something that looks nice and attracts people to Glunmar. A breakable door from the sewers leading into the New Zendar keep. Removal of plated chargers and plate from the map. Nu-uh. Idc if you like/hate tin cans but you can't fucking make em go extinct. You do not have to wear plate to be considered a tin can. There is also plenty of other armors to wear besides plate that still give wonderful stats. Plated chargers and plate are simply too overpowered and do not look that good anyways. There is also plenty of other horses to use as well, for example a charger or a war horse.
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Post by FearSpear on Jul 28, 2015 13:19:40 GMT
I really don't think it matters, if you are going to take out plated chargers, just take out normal chargers too.
They both are overpowered in the sense you will have no way to beat them without a pike, yet both can be beaten with a pike.
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Post by blackfyre on Jul 28, 2015 15:30:37 GMT
I really don't think it matters, if you are going to take out plated chargers, just take out normal chargers too. They both are overpowered in the sense you will have no way to beat them without a pike, yet both can be beaten with a pike. Well you can beat them without a pike you just need to be good at it and usually for them to suck a lot, but I still think armour shouldn't be so easy to get unless someone earned it with a compelling enough bio For the suggestions I pretty much mostly agree with Realm's ideas, and also back up Alubric's ideas. Anyways I also made this suggestion elsewhere but I should here as well. VW needs iron gates up top and perhaps even replace the door in the SMALL as hell barracks with just two beds with an iron gate. I cannot control a faction with a bunch of trolls and fail rpers who only listen to whoever their best bud is in whatever TS.
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